воскресенье, 4 января 2009 г.

Дамаг,резисты,цифры,формулы

Расстояния:
1 au = 149.000.000
3 au = 447.000.000
7 au = 1.043.000.000
48 au = 7.152.000.000
Max Scanner Range = 14.413 AU

Чем бьют неписи:
Amarr Navy: EM / TER
Ammatar Navy: EM / TER / KIN
Angel Cartel: EXP / KIN / TER
Blood Raider - TER / EM
Bounty Hunters: EM / EXP / KIN
Caldari - KIN / TER
Caldari Navy: TER / KIN / EXP
Cent: EM / TER
Core: KIN / TER
Corpus: EM / TER
Dark Blood: EM / TER
Domination: EXP / KIN / EM
Dread Guristas: TER / KIN
Freedom Fighters: EM / KIN / EXP
Gallante Navy: KIN / TER / EXP
Gist: EXP / KIN / EM
Guristas (Mercenary) - KIN / TER
Odamian - KIN / TER
Khanid Kingdom: EM / TER
Mercenary - EM / TER, KIN Missles
Minmatar Navy: EXP / KIN / EM
Minmatar Fleet - TER / EXP
Minmatar Freedom - only KIN
Mordus Legion: TER / KIN
Pith: TER / KIN
Rogue Drones - EM / TER
Rogue Pirate - EM / EXP / KIN
Sansha's Nation - EM / TER
Serpentis - TER / KIN
Shadow Serpentis: KIN / TER
Thukker Tribe - EXP / TER
Zazzmatazz: TER / KIN / EXP
AoM - EM\EXP

Чем лучше бить неписей:
Angel - EM(shields) / EXP(Armor) / or TER all round
Amarr Navy - EM (shield) / EXP(Armor)
Maru - KIN / TER
Mordus - EM (shield) / EXP(Armor)
Guristas - KIN
Blood - TER/EXP
Sansha - EM / TER
Serpentis - TER/KIN
Mercenary - EM/Kinteic
Caldary Navy - EXP
Khanid - EM(shields) / EXP(Armor)
Zazzmatazz - EM/TER(KIN\EXP)
Rogue Pirate - EM(shield) / EXP(Armor)
Odamian - EM(shield) / EXP(Armor)
AoM - KIN/EXP

Типы сканеров:
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric

# LADAR to find Gas Clouds
# RADAR to find Hacking Sites
# Magnetometric to find Archeological Sites
# Gravimetric to find Hidden Asteroid Fields
 
Типы миссий
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
 
Комплексы (какие корабли залазят):
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
 
 

Имперские ограничения по сс:
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
 
Офферы за LP агента:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships


Стекинг пенальти

 
Код:
Число модулей/ригов     Стекинг пенальти
1 ................................. 1.000000000000
2 ................................. 0.869119980800
3 ................................. 0.570583143511
4 ................................. 0.282955154023
5 ................................. 0.105992649743
6 ................................. 0.029991166533
7 ................................. 0.006410183118
8 ................................. 0.001034920483
9 ................................. 0.000126212683
10 ................................ 0.000011626754
11 ................................ 0.000000809046

 
Модули/риги берутся в порядке убывания силы бонуса.
 
Считается так:
 
Сила = НачальнаяСила * (1 + БонусМодуля1 * 1 + БонусМодуля2 * 0.869 + БонусМодуля3 * 0.57)
 
Распространяется на: damage modifiers, tracking computers & enhancers, sensor dampeners & boosters, shield hardeners & amplifiers, shield boost amplifiers and armor enhancing modules.
 
Основной вывод: больше трех однотипных модулей не использовать!!!
Читать дальше...